Today we’ve got Six Spells for Troika!

It’s been quiet lately on the ol’ Troika subreddit. If you’re reading this, consider posting some of your homebrew there!
Before we get to the spells, shout out to our friend Dan at Hardboiled GMshoe for letting us blab about Wakeside on his blog.
And without further ado, the spells!
Six Spells for Troika
Staircase Curse (2)
Target creature is incapable of moving up or down staircases; if they attempt to do so, the stairs animate and flow against the cursed party, like a resistant escalator. Characters may Test their Luck (Skill for enemies) to shake the condition whenever they bathe or take fall damage. Alternatively, skilled characters may Test Exography against the caster’s skill once per day. Cursed characters may still be carried across stairs; the spell takes effect when they put foot to stair.
Recommended for trapping monsters in the middle of Tower Wizards’ Wizard Towers, adding mobility complications to combat, and making an Escher room extra-crazy.
Elevators are unaffected.
Density of Arms (4)
Target weapon doubles in size (and, accordingly, the number of slots it occupies). It deals +2 damage, ignores a point of armour, and costs d6 stamina to swing about every time you use it.
This spell lasts for a number of hours equal to the ranks the caster has in the spell (skill for enemies). The duration resets if the weapon is used to shatter glass.
Teapot Apartment (5)
This spell creates an extradimensional space inside a teapot, which must be provided by the caster. The space resembles a spacious two-bedroom apartment, although one wall is missing, replaced with a softly-howling void. Falling into the void is fatal. The apartment is otherwise very nice.
Entering the space is accomplished by touching the spout. The space lasts until the last person within leaves. Roll random encounters as normal for the teapot’s location, but ignore any results that wouldn’t bother a teapot. Heating, opening, or otherwise tampering with the pot evicts all within.
Lunch Homunculus (4)
Animate a Provision, creating a Henchman with the following stats:
Skill 4
Stamina 4
Armour 0
Initiative 1
Damage as a Small Beast or a provided non-oversized weapon.
Special: +1 on bite attack damage rolls against this creature.
The Provision is consumed, though the Homunculus may still be eaten. In such circumstances, the Lunch Homunculus is cooperative, but self-pitying.
These creatures typically die before they leave their creator’s service, but should an ambulatory sandwich evade pit traps and Pisceans long enough to sleep, roll 1d6 every time the Homunculus dreams. On a 1, roll the table below.
D6 Reasons Your Lunch Homunculus Left You
- To start a small business
- To find true love
- Achieved enlightenment
- Got lost while sleepwalking
- Joined a band of travelling musicians
- On a quest, inspired by you
Yongardy Judicial Chant (1)
Fans of Trial by Combat know all too well that the tidy business of justice can sometimes get a little messy. The Yongardy Judicial Chant is meant to keep things nice and clean, so that gentlefolk may murder each other without having their senses of propriety offended.
All creatures (including the caster) that can hear the chant, regardless of understanding, have the following features:
- Characters who have not drawn their Initiative tokens when the End of Round token is drawn take an action before the next round starts.
- They must successfully test Ettiquette on their turn before they may make an attack.
- After being mortally wounded, their lives are extended by 2d6+Ettiquette rounds, for the sole purpose of last words and autoeulogies.
Once Yongardy Judicial Chant is cast, the caster may choose to renew it at the beginning of each initiative round by spending the Stamina without remaking the Test.
Varalax’s Varmit Shrinker (4)
Target creature that deals damage as a Modest (or larger) Beast instead deals damage as Beast one size category smaller. Warning: Use of this spell of Small Beasts is not recommended; roll the Oops table if this advice is ignored.
Looking for more Troika content? Check out these monsters and hacks we made! We’ve also got full-length adventures. If Troika’s not your game, take a look at this Shadowdark post we did recently. We just wrapped up our Cursed Scroll #2 Campaign, so check in next week for our recap!