Need an adventure hook to get you writing your game for this weekend? We’ve got you covered for the next month and half!

1
Townspeople are waking up to find themselves polymorphed into a stranger. Unfortunately for the PCs, that stranger is the party wizard. How did this happen? Who’s really responsible, and why are they trying to frame you?
2
The Goblin Olympics are in town! The traditional Septathalon includes Scrambling, Hog-Hopping, Egg Toss, Murder, Unboxing, Grease Wrestling, and Human Riding. The local humans are understandably distressed and want the goblins gone, but participation is tempting; the winner becomes Goblin King for a year and a day! Anyone who can disguise themselves as a goblin can enter the contest. This isn’t difficult.
3
The magic sword the PCs need to kill (The Dark Lord/God/a Lich/Gary from Next Door) is in the possession of the Yaga Yula, blade witch and former Mistress-at-Arms to the Emperor. She hides from the law in a forest of mirrors; if she swings her laser sword within its reflective bounds, she cuts all creatures present.
4
A mad wizard once cursed a local stream. All who drink from it drop to Intelligence 3. When he realized how he’d ruined the nearby village, he built them a Thought Golem to repair his wrong. For generations, it has made all the decisions for the simple folk of the village: when to plant crops, how to deal with illness, and what the law should be. Recently, the machine has begun hallucinating and making disastrously wrong decisions. These people need someone of sharp mind and sharper blade to enter the machine’s eldritch processors and discover the source of this madness!
5
A travelling snake-oil and potion salesman came through recently offering a ‘Home Expansion Balm’. Rubbing it on a house produced extra rooms, to the delight of the (relatively poor) peasants here. Unfortunately, the houses are still expanding weeks later. Strange basement rooms have spawned, containing ersatz imitations of human tools and decor. Strange, faceless people lurk in the shadows, panting without mouths. A child has gone missing within; someone must go in to rescue them.
6
There is a tower with one high window and no doors. Every Sunday, a basket is lowered. If a week of food is placed within, the basket is pulled up, then lowered back down, containing gold. This trade has kept the locals in ermine and pearls for decades. No one knows who lives within; the tower simply appeared one day. Two Sundays ago, the basket did not appear. The tower is silent. The villagers fear for their unknown neighbour. Some fear what he’s up to.
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