Fallout Equipment for Troika

Today, we present the missing keystone of our Fallout-inspired post-apocalyptic hack for Troika: equipment!

Brought to you by WIKICOMMONS! The Encyclopedia of Tomorrow!

((See previous installments here: Classes, Raiders, Monsters 1, and Monsters 2.))

Is there anything more important to a post-apocalyptic game than stuff? The essence of the setting is fighting over fragile pre-war treasures with weapons from a more civilized past. It’s raiders wearing hockey pads. It’s Mad Max’s shotgun shells being just a bit past their best-before date.

Sometimes it’s spending way too much time organizing your inventory in Fallout 3.

In any case, the material culture (and poignant lack of it in the here and now) of a post-apocalyptic game informs everything from the dangers to the stakes. Here’s everything you’ll need to get a Fallout-themed Troika game off the ground.

Weapons

Pistol

Shoots 10mm bullets. Damage as Pistolet.

Machine Gun

Shoots d36 10mm bullets per attack. Roll Damage as Pistolet x3. Test Luck to avoid hitting allies in Melee.

Rifle

Shoots 5.56mm rounds. Damage as Fusil.

Assualt Rifle

Shoots d66 5.56mm rounds per attack. Roll Damage as Fusil x4. Test Luck to avoid hitting allies in Melee.

Flame Thrower

Consumes flamer fuel. Creatures in a large area Test Skill (or Luck, for players) with those who fail take Damage as Firebolt.

Laser Pistol

Consumes Small Energy Cells (SECs). Damage as Pistolet-1. Ignores Armour.

Laser Rifle

Consumes Small Energy Cells (SECs). Damage as Fusil-1. Ignores Armour.

Plasma Pistol

Consumes Plasma Cartridges. Damage as Pistolet+1. Ignores Armour.

Minigun

Consumes d333 5.56mm rounds per attack. Damage as Fusil x6. Test Luck to avoid hitting allies in Melee.

Gatling Laser

Consumes d66 Small Energy Cells (SECs) per attack. Damage as Jolt x4. Ignores Armour. Test Luck to avoid hitting allies in Melee.

Rocket Launcher

Consumes Rockets. Takes a full Initiative Turn to load between shots. Damage as Dragonfire to the direct-hit target, half damage to those nearby who fail dodge or luck tests.

Frag Grenade

Test Luck or Dodge for half-damage. Damage as Large Beast to all within 6m, but doesn’t ignore armour.

Plasma Grenade

As Frag Grenade, but ignores Armour.

EMP Grenade

As Frag Grenade, but only hurts robots. Ignores their armour.

Super Sledge

As Maul +2. Requires Strength 2.

Ripper

Damage as Sword +1.

Power Fist

Damage as Maul+1. Consumes SECs.

Armour

Vault Suit – Makes you look great! Very naive, very rob-able.

Leather Armour – Light Armour

Combat Armour – Medium Armour

Metal Armour – Heavy Armour (Light against Energy Weapons)

Power Armour – Heavy Armour ( Light against Energy Weapons), +2 Strength, Half damage from Grenades and Radiation, Requires a Fusion Core once a month.

Drugs and Chems

Test Luck after using a Chem to avoid addiction. If you become addicted, take the listed penalty at the beginning of each day, removing it once you use the Chem again. After three days in withdrawal, you may Test Luck to kick your addiction.

Jet – +1 Initiative (Addict: -1 Initiative)

Med X – +1 Armour (Addict: Damage rolls are +1 on you)

Psycho – roll +1 Damage (Addict: -1 Skill)

Rad-X – -1 Rad Damage taken per exposure (no Addict)

Rad Away – Cure d3 Radiation (no Addict)

Stimpack – Recover 2d6 Stamina (no Addict)

Superstim – Recover d66 Stamina (no Addict)

Buffout +2 Strength, + 10 maximum Stamina (Addict: -1 Skill)

Day Tripper – +1 Luck (No Addict)

Mentats – +1 Doctor, Science, and Repair (Addict: -1 Skill)

Healing Powder – Recover d6 Stamina, -1 Skill for 1 hour (no Addict)

Miscellaneous Items

Pip Boy – Provides data, radio, maps, and a handy organizer. Plays game cartridges! Opens vaults.

Stealth Boy – +4 Stealth for 1 Hour.

Geiger Counter – Tells you how much Radiation damage your taking, while you’re taking it. Warns you about radioactive areas.

Fusion Core – Powers power armour, vaults, and large machines.

GECK – A Garden of Eden Creation Kit. Sprouts a village-sized paradise from the wasteland. 1-in-6 chance yours is defective.

And that’s the hack, folks! Check up top for those links to the other parts of this hack, or read our Troika Star Trek backgrounds. If Troika’s not your thing, look in on our Shadowdark-Humblewood mash-up. We’ve got full-length Troika Adventures too; check out Drawn from the Margins! Be safe, stay sane, and keep rolling dice!

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