Creepy Combats!
Combat can be heroic and exciting, dangerous and desperate, or (my favourite) CREEPY! There’s an old adage about Musical Theatre
Combat can be heroic and exciting, dangerous and desperate, or (my favourite) CREEPY! There’s an old adage about Musical Theatre
When I design a TTRPG map, I try to center one easy question: what are the choices? Now there’s a
Here’s twenty-five years of running games, reading theory, and trial & error distilled into twelve DM Tips. Enjoy! If you’re
I recently rewatched Nosferatu (2024), and hoo boy did Robert Eggers get Vampires right. Now, don’t get me wrong; all
Ride the storm, and drop a house on your former bestie; we’re talking about Good Witches! We’ve been playtesting Blood
The humble Torch is an adventurer’s first, best, and most interesting tool. Are you using it to its full potential?
Here’s to the Gamemaster, whoever you may be! What It Takes It’s a tough job, but someone’s got to do
Terminal City Tabletop Con has come and gone, leaving us dazed but triumphant! We posted here about our plans last
Terminal City Tabletop Con is this weekend! The boys are back in con! Last year, we sat in on Proto-Alley
Bar Hak was built to be a West Marches game. If you’ve been playing OSR-coded DnD in the last decade,