As promised back in January, a Sumo Wrestler Class for LotFP and other old school games: the Rikishi!

Our Sumo Wrestler comes in handy for when you roll 3d6 down the line and get nothing decent except for a Constitution that could overpower Oliver Reed. Designed to add some space control and tactical dynamism to an OSR game, it’s designed for LotFP, but it should be compatible with OSE, B/X, and similar systems.
Before we begin, shout out to the r/sumomemes community! Join us next Basho!
The Rikishi (Sumo Wrestler)
They say the first wrestler took a holy rope from around a spirit tree, girdled it around his waist, and challenged any man present to take it from him. From those fights was born a tradition older than emperors.
You are not just a warrior.
You are a priest of conflict. You are a symbol of strength. You are a Rikishi.
Class Stats
Lvl | XP | HP | Sv Para | Sv Poi | Sv BW | Sv Dev | Sv Mag | Spells |
0 | – | d8 | 12 | 10 | 18 | 15 | 18 | – |
1 | 0 | d10 | 10 | 8 | 16 | 13 | 16 | – |
2 | 2200 | 2d10 | 10 | 8 | 16 | 13 | 16 | – |
3 | 4400 | 3d10 | 10 | 8 | 16 | 13 | 16 | – |
4 | 8800 | 4d10 | 8 | 6 | 16 | 11 | 14 | – |
5 | 17600 | 5d10 | 8 | 6 | 16 | 11 | 14 | – |
6 | 35000 | 6d10 | 8 | 6 | 14 | 11 | 14 | 1 |
7 | 70000 | 7d10 | 6 | 4 | 14 | 9 | 12 | 1 |
8 | 135000 | 8d10 | 6 | 4 | 14 | 9 | 12 | 1 |
9 | 260000 | 9d10 | 6 | 4 | 14 | 9 | 12 | 1 |
10 | 390000 | +3 | 4 | 2 | 14 | 7 | 10 | 1 |
11 | 520000 | +3 | 4 | 2 | 12 | 7 | 10 | 2 |
12 | 660000 | +3 | 2 | 2 | 12 | 7 | 10 | 2 |
13+ | 140,000 per level | +3 | 2 | 2 | 12 | 5 | 8 | 2 |
Unarmed Strikes and Throws: The Rikishi adds their level to their Unarmed Attack to-hit rolls. These deal 1d4 damage. When a Rikishi rolls max damage on an Unarmed Attack, they may throw an opponent 15ft.
Wrestling: The Rikishi adds their level to Wrestling Contests.
Tachi-Ai (Sumo Charge!): When Rikishi charge opponents and hit, both they and the target move 10 feet in the direction of the charge (SvBW for half).
Hatakikomi (Slap Down!): Rikishi can receive charges with their Unarmed Strikes (as if they wielded spears). Chargers hit this way are knocked prone and don’t attack this turn.
Spell Casting: Rikishi of levels six and higher have spells. They choose their spell from the list below when they gain the spell; they may change their choice at each level. They cast these spells as if they were first-level clerics. Casting a Rikishi spell always takes 10 minutes. Spells can only be cast once per day.
Rikishi Spells
1. Protection from Evil
2. Sanctuary
3. Cure Light Wounds
4. Bless
Thanks for reading! What did you think of our Sumo Wrestling friend, the Rikishi? Leave your comments below, and then read a little deeper into our blog. You might enjoy this post about what’s wrong with OSE (and B/X-y types like it) or this one about Pirates. Check our store before you go! If you like Sumo, the Raft Wrestling in Seven Sealed Spirits might interest you.