Building on last week’s monsters, we’ve got even more baddies for our Fallout-inspired Troika hack!

Combine this with the d36 table from last time to make a full d66 table of monsters!
d36 Fallout Troika Monsters
41. Assualtron
42. Securitron
43. Synth
44. Cyberdog
45. Protectron
46. Gulper
51. Brotherhood Scribe
52. Mirelurk Queen
53. Nightkin
54. Nightstalker
55. Mole Rat
56. Giant Ant
61. Dog
62. Legionnaire
63. Frumentarii
64. Gecko
65. Fire Gecko
66. Mutant Hounds
41. Assualtron
All the killing power of a Sentry-Bot, but in a sleek, feminine chassis.
Skill 10
Stamina 14
Initiative 4
Armour 3
Damage as Laser Rifle +2
Special: Immune to Radiation. Damaged by EMP. Explodes on death, as Frag Grenade +1. Mien is always aggressive, unless specially repurposed.
42. Securitron
The enforcers of New Vegas’s peace.
Skill 8
Stamina 10
Initiative 2
Armour 3
Damage as Machine Gun
Special: Immune to Radiation. Damaged by EMP.
Mien
- Guard
- Soldier
- Cowboy Victor
- Yes-Man
- Faceless
- Custom Job
43. Synth
The newer models are indistinguishable from humans. Almost.
Skill 6
Stamina 6
Initiative 2
Armour 1
Damage as Pistol
Special: Immune to Radiation. Damaged by EMP.
Mien
- Sentient and Free
- Institute Agent
- Railroad
- Sleeper Agent
- Malfunctioning
- Older Robot, Obvious Synth
44. Cyberdog
Man’s NEW Best Friend.
Skill 6
Stamina 8
Initiative 3
Armour 2
Damage as Small Beast
Special: Immune to Radiation. Damaged by EMP.
Mien
- Military Model
- Junkyard Dog
- Legion Mutt
- Raider Hound
- Enclave Programming
- Good Boy
45. Protectron
Slow, but tough.
Skill 7
Stamina 10
Initiative 1
Armour 2
Damage as Laser Rifle
Special: Immune to Radiation. Damaged by EMP.
Mien
- Security
- Fire Fighter
- EMS
- Police
- Malfunctioning
- FISTO
46. Gulper
Not the milder Far Harbour variant — we’re talking about the big fellas, from the TV show!
Skill 8
Stamina 18
Initiative 2
Armour 0
Damage as Modest Beast -1 + Swallow
Special: Immune to Radiation. Damaged creatures must Test Luck or be swallowed. Swallowed creatures can’t do anything during their turn except Test Luck or Strength to claw their way out or attack (GM’s discretion on what weapons can be used from inside the digestive tract). Their digestion is extremely slow; Gulper gullets are a fine place to stash plot items!
Mien
- Hungry
- Territorial
- Enraged
- Disinterested
- Sleepy
- Curious
51. Brotherhood Scribe
The enforcers of New Vegas’s peace.
Skill 7
Stamina 6
Initiative 2
Armour 0
Damage as Plasma Pistol
Mien
- Pious
- Covetous
- Concieted
- Kind
- Megalomaniacal
- Focused
52. Mirelurk Queen
The enforcers of New Vegas’s peace.
Skill 9
Stamina 14
Initiative 3
Armour 3
Damage a Gigantic Beast or Spew Poison
Special: Immune to Radiation. Damage Rolls of 6 ignore the Mirelurk Queen’s armour. When Spewing Poison, all creatures within 4m must Test Luck or take Radiation Damage as Modest Beast.
Mien
- Hungry
- Egg-laying
- Territorial
- Hiding
- Lying in Ambush
- Sleeping
53. Nightkin
Big blue Supermutants, driven mad by repeated exposure to Stealth Boys.
Skill 9
Stamina 11
Initiative 2
Armour 1
Damage as Super Sledge
Special: Immune to Radiation.
Advanced Skills: Stealth 3, Dodge 2
Mien
- Lucid
- Sun Downing
- Psychotic
- Megalomaniacal
- Hearing Voices
- Paranoid
54. Nightstalker
Rattlesnake-coyotes raised in a pool of leaked Stealth Boy juices.
Skill 6
Stamina 5
Initiative 3
Armour 1
Damage as Small Beast
Special: Once a creature is damaged by a Nightstalker, they are poisoned. Whenever their Initiative Token is drawn or every minute, they take damage as Small Beast from the venom. Antivenom ends this effect. Alternatively, the effect wears off once 8 damage has been dealt.
Mien
- Hungry
- Aggressive
- Stalking
- Ambush
- Hiding
- Wary
55. Mole Rat
Naked mole rats, expanded to unusual sizes.
Skill 4
Stamina 4
Initiative 2
Armour 0
Damage as Small Beast
Special: Mole Rats may burrow in and out of the ground during their movement.
Mien
- Hungry
- Aggresive
- Nesting
- Territorial
- Hiding
- Wary
56. Giant Ant
No longer just the stuff of sci-fi movies, Giant Ants roam the Earth!
Skill 4
Stamina 4
Initiative 2
Armour 0
Damage as Small Beast
Mien
- Hungry
- Aggresive
- Tunneling
- Death Spiral
- Confused
- Oddly Focused
61. Dog
By ancient convention, all player-owned dogs should be refered to as ‘Dogmeat’.
Skill 5
Stamina 5
Initiative 2
Armour 0
Damage as Small Beast
Mien
- Hungry
- Aggresive
- Loyal
- Rabid
- Good Boy
- Growling
62. Legionaire
Foot soldiers of Ceaser’s Legion. A step up in arms and organization from most Raiders; a step down or sideways, morally.
Skill 6
Stamina 7
Initiative 2
Armour 1 (2:6 chance of Armour 2)
Damage as Sword or Rifle,
Special: Legionaires don’t dare retreat.
Mien
- Slaughter
- Proclamations
- Tax-Seeking
- Carousing
- Fortifying
- Vandals
63. Frumentarii
Spies and saboteurs in the service of Ceaser.
Skill 7
Stamina 8
Initiative 3
Armour 1
Damage as Knife or Pistol
Advanced Skills: Stealth 2
Mien
- Plotting
- Intimidating
- Questioning
- Demonstrating
- Assassinating
- Sabotage
64. Gecko
Massive lizards haunt the Southwest.
Skill 7
Stamina 7
Initiative 2
Armour 1
Damage as Modest Beast
Special: Immune to Radiation and Poison.
Mien
- Hungry
- Aggresive
- Nesting
- Brumating
- Territorial
- Wary
65. Fire Gecko
Correction: massive fire-breathing lizards haunt the Southwest.
Skill 7
Stamina 7
Initiative 2
Armour 1
Damage as Modest Beast or Flamethrower
Special: Immune to Radiation and Poison.
Mien
- Hungry
- Aggresive
- Nesting
- Brumating
- Territorial
- Wary
66. Mutant Hounds
Like a cross between a Supermutant, a pug, and a hippopotamus.
Skill 8
Stamina 12
Initiative 2
Armour 1
Damage as Modest Beast
Special: Immune to Radiation.
Mien
- Hungry
- Aggresive
- Eating
- Dog-like
- Territorial
- Raging
And there you have it! Another eighteen monsters for your Fallout-themed Troika use! If you enjoyed this, check out the classes we made for this hack. We’ve also got a matching Star Trek set if you prefer a more optimistic spec-fic future. Or just check out this Troika adventure I wrote for Iron DM 2025. Spoiler: I ended up winning; surely, it can’t be that bad, right?
