What goes bump in the Shadowdark? The Strange!

Birdcage Golem
A humanoid woven from bronze bars, containing three colourful birds.
AC 20, HP 45, ATK 3 slam +8 (1d8) + song,
MV nearx2, S +3, D +5, C +0, I +1, W -2, Ch +1, AL N, LV 10
Golem. Immune to damage from fire, cold, electricity, or non-magical sources.
Song. All within near, DC 15 INT or 3d6 damage and roll spellcasting checks with Disadvantage this round.
Lock Heart. With a key or lockpicks (DEX DC 18), the Golem’s chest can be opened, freeing the birds within. Golems without birds lose their Song ability and make only 1 slam attack each turn.
Grinning Eyeless Scissor-Fingers
Demons in the shape of children’s nightmares. Nothing pleases them as much as a severed thumb.
AC 14, HP 13, ATK 2 scissorfingers +5 (1d4 + fingerslash),
MV near, S +2, D +2, C +0, I +3, W +0, Ch +2, AL C, LV 3
Fingerslash. DC 12 WIS or drop what you are holding.
Subtle. Advantage to hide and sneak.
Pilgrim’s Slime
Once used to prepare Pilgrims to enter the temple’s final chamber, now they’ve overrun the area!
AC 10, HP 27, ATK 1 pseudopod +4 (lifefast),
MV 1/2 near, S +0, D +0, C +0, I -4, W +2, Ch -4, AL L, LV 6
Lifefast. Targets are reduced to 1 hp.
Impervious. Immune to fire, acid, and electricity.
Enjoy these Shadowdark monsters? We’ve got plenty more where that came from! Check out the Photophage, the Unmourned, and our full-length Shadowdark modules! Playing something else? Try these system-agnostic Adventure Hooks — perfect for any fantasy TTRPG!